
That's not to say people didn't need to be persuaded.

"There were voices of concern that nobody would understand what it is, but then we can be the one to tell that story and make them understand because this is such an interesting story," she says. She says the addition of Korean folktales to the game was a very natural decision, but one that raised eyebrows. Given Pearl Abyss' global aspirations with its new titles, we ask Jin if she's noticed an increased appetite in the West for media and stories steeped in other cultures. The game's name is evidence of that, derived as it is from dokkaebi: mythical tricksters of Korean folklore that Jin compares to goblins. "But with DokeV, we brought in some Korean folktales and culture things here and there so we can create something we know we understand really well, but still can go global." "A lot of Korean developers – including ourselves – when we want to make a globally successful game, we kind of create a typical medieval fantasy world that's not actually something we're very familiar with," Jin says. "So I think there was a more personal motivation among our developers, and the theme started there."Īnother goal of DokeV was to make the developers' Korean culture a little more apparent in the game itself.

"Most of our devs are hardcore MMORPG fans, RPG fans, and now as they get older, they tend to say, 'I wish we made games that I could play with my son or daughter.'" Jin says. We learned a lot through Black Desert live operations, and I hope we can put those insights into new titles, so that even when it's not a typical MMO, we can create some better ways to serve the community on an ongoing basis."ĭokeV is another departure for Pearl Abyss, a bright open-world action adventure that draws comparisons to Pokémon and is targeting a broader audience than Black Desert. "It's not going to the opposite side we think these are actually similar. "These are all similar efforts, and we're trying a little bit of a different thing," she says. They have the similar effect of growing the community around the game the difference is simply that the cadence for such additions is just a bit slower. The daily or weekly content updates of something like Black Desert Online work well for that type of game, but Jin notes that single-player titles can have similarly long legs with DLCs, sequels, big expansions and other updates. Community exists both online and offline." "Of course it's easier for online multiplayer games to have that community feature and achieve that goal, but I think single-player titles do the same thing in a different way. Games have the function to bring players together to form community around the content. "I don't think we as a company have an in-depth philosophy about whether the direction is better or not," she says, "but I would say we really pursue games as a community, whether it's single-player, multiplayer, or a big MMO. "We really pursue games as a community, whether it's single player, multiplayer, or a big MMO. When we ask about why Pearl Abyss would lean into single-player when multiplayer games are not only increasingly popular in games-as-a-service but also squarely in the company's area of expertise, she rejects the idea of an either/or approach to games. "We wanted to challenge ourselves to create something better, something different, something unique, but still something that all the players globally can enjoy." "We wanted to try something new based on the same technology we had," Jin says. Some parts of Crimson Desert look downright chilly The gameplay will likewise be a departure from its predecessor, with heavily single-player-driven gameplay. "We also believe in the power of content, so instead of bringing in third-party titles, we were just aiming to create more of our own IPs that could serve for another ten or 20 years for the company's future."Ĭrimson Desert's name gives away its origins as a Black Desert sequel, but Jin says the team pivoted early in development to instead give it an original storyline set in its own separate world.

"We believe Black Desert can go ten or 20 years like some other big MMORPGs, but we really wanted to create more interesting new IPs. "Black Desert was going well, but all products have lifecycles," she says. Speaking with at the Game Developers Conference, Pearl Abyss North America CEO Jeonghee "JJ" Jin explains the reason behind the push. Since the open beta launch of Black Desert Online in 2014, Pearl Abyss has been synonymous with its flagship MMORPG.īut the Korean company has been working to grow its business, opening offices in North America and Europe, bringing Black Desert Online to consoles and mobile, and more recently announcing plans for three new games: Crimson Desert, DokeV, and Plan 8.
